GTA San Andreas Pro Street Mod 2013 11
The game's development began around the time of Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years. Grand Theft Auto V was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for the PlayStation 5 and Xbox Series X/S.
GTA San Andreas Pro street mod 2013 11
As time goes on, the protagonists' lives spiral out of control. Michael's criminal behaviour prompts his family to leave him. When he later becomes a movie producer, he comes into conflict with Devin Weston, a billionaire venture capitalist and corporate raider, who attempts to shut down Michael's studio. Michael thwarts his efforts and inadvertently kills his assistant, causing Devin to vow revenge. Meanwhile, Franklin must rescue his friend Lamar Davis from their former friend and rival gangster Harold "Stretch" Joseph, who attempts to kill them to prove himself to his new gang. Concurrently, Trevor tries to consolidate his control over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club, Latin American street gangs, rival meth dealers, private military company Merryweather, and triad kingpin Wei Cheng.
The game was first announced by Rockstar Games on 25 October 2011. They released its debut trailer one week later, with an official press release acknowledging its setting. Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series. The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing. To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features. They ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.
Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V's release. Many players reported connection difficulties and game freezes during load screens. Rockstar released a technical patch on 5 October in an effort to resolve the issues, but problems persisted the second week following launch as some players reported their character progress as having disappeared. Another technical patch was released on 10 October combating the issues, and Rockstar offered a GTA$500,000 (in-game currency) stimulus to the accounts of all players connected to Online since launch as recompense. Because of the widespread technical issues present at launch, many reviewers bemoaned their Grand Theft Auto Online experience but generally recognised its open-ended exploration and dynamic content as strengths.
Grand Theft Auto V received multiple nominations and awards from gaming publications. Before release, it won Most Anticipated Game at the 2012 Spike Video Game Awards. The game was review aggregators Metacritic and GameRankings' highest-rated for the year 2013. The game appeared on several year-end lists of 2013's best games, receiving Game of the Year wins from independent journalist Tom Chick, CNET, Edge, the 31st Golden Joystick Awards, the 5th Annual Inside Gaming Awards, the Spike VGX 2013 Awards, Slant Magazine and Time. It was named the Best Xbox Game by Canada.com, GameSpot, and IGN, and the Best Multiplatform Game by Destructoid. Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge, and the BAFTA Academy Fellowship Award at the 10th British Academy Video Games Awards.
Various in-game elements were recognised with awards. Trevor was named Best Character for the Official Xbox Magazine's Game of the Year Awards 2013, while Lamar Davis won the Best New Character award from Giant Bomb. The music received awards from Spike VGX, Hardcore Gamer and The Daily Telegraph. Grand Theft Auto Online won Best Multiplayer from GameTrailers and BAFTA, and Best Xbox 360 Multiplayer from IGN. Online was also nominated for Biggest Disappointment by Game Revolution and Hardcore Gamer. Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards, and Best Technology at the 14th Annual Game Developers Choice Awards. The graphical and artistic design received awards from IGN, The Daily Telegraph and BAFTA, and a nomination at the Game Developers Choice Awards.
The game received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards. The general public voted for the game to win the User Choice Award at the PlayStation Awards 2013 and the Community Choice award from Destructoid. The game received the Platinum Award at the PlayStation Awards and was named the Best British Game from BAFTA. At IGN's Best of 2013 Awards, it earned multiple wins, including Best Xbox 360 Graphics, Best Xbox 360 Sound, and Best Action Game on Xbox 360, PlayStation 3 and overall.
Within 24 hours of its release, Grand Theft Auto V generated more than US$815 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive.[p] The numbers nearly doubled analysts' expectations for the title. Three days after its release, the game had surpassed one billion dollars in sales, making it the fastest-selling entertainment product in history.[q] Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV. On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed. It broke seven Guinness World Records on 8 October: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest-grossing video game in 24 hours, fastest entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game. A digital version was released on 18 October for the Xbox 360, which went on to become the highest-grossing day-one and week-one release on Xbox Live. By May 2014, the game had generated nearly US$1.98 billion in revenue. As of August 2014, the game has sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360. By December 2014, the game had shipped 45 million copies, including 10 million copies of the re-released version. By April 2018, the game had generated about $6 billion and was estimated by MarketWatch to be the most profitable entertainment product of all time. As of December 2022, the game has shipped over 175 million copies worldwide across all platforms; more copies were sold in 2020 than any other year since the game's launch in 2013.
In the United Kingdom, the game became the all-time fastest-selling game, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It broke the day one record by selling 1.57 million copies and generating 65 million. In two weeks, the game sold more than 2.6 million copies and generated 90 million, which accounted for 52% of games sold in September 2013. After three weeks on sale, it beat Grand Theft Auto IV's lifetime sales in the United Kingdom. In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking Black Ops II's lifetime sales. In November 2014, the game became the best-selling game of all time in the UK, overtaking Black Ops. The game was similarly successful in North America: it was the best selling game in September, representing over 50% of software sales and boosting overall software sales by 52% compared to September 2012.
Critics agreed that Grand Theft Auto V was among seventh-generation console gaming's best and a great closing title before the eighth generation's emergence. Polygon's Plante observed that the game would "bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next". VideoGamer.com's Simon Miller considered it "the ultimate swansong for this console cycle" that would "cast a long shadow over the next". Three days after its release, the game ranked second on IGN's "Top 25 Xbox 360 Games" list. Editor Ryan McCaffrey considered that the open world's scale and detail succeeded the majority of other Xbox 360 games. He called the game "a triumph both for gamers and for the medium itself, and it deserves its runaway success". In November 2013, Hardcore Gamer placed the game third on their "Top 100 Games of the Generation" list. They cited its improved shooting and driving mechanics over its predecessors, and considered the multiple protagonist design "a welcome change of pace" that could become an eighth-generation gaming benchmark. In December, The Daily Telegraph listed the game among their "50 best games of the console generation". They called it a "cultural behemoth" that "will be Rockstar's lasting legacy".